Positive Gaming Aspects
Games with an educational component
Games with an educational component are a significant part of
the Australian market with sales averaging 50,000 units per month.
In addition to providing entertainment, there are benefits available
to children and adults who play computer and video games in a healthy
way.
- Young children are introduced to technology.
- Playing games gives practice listening, following direction,
solving problems and developing strategies to get around entertaining
problems.
- Fine motor skills and spatial skills are enhanced.
- Games are an opportunity for children and parents to play together.
Games used as educational tools.
Games are also increasingly being used as educational tools.
- Pilots use flight simulators for training.
- Racing car drivers use driving simulators for training.
- Universities use “Sim City” for educational purposes
as it contains a model economy.
- Town planners use the rendering technologies used in games
to model the affect of changes to urban environments.
- Internet advertising uses mini games to sell new products.
- Firms including IBM and Nokia use quiz games to test workers
knowledge
- The US Army uses a game as a recruitment tool.
- Pfizer uses a simulation tool to model its drug development
process.
- Pricewaterhouse Coopers use an elaborate simulation to train
auditors.
Back
to Research Menu
|